AI Insights · Timothy · March 2025
Top Slime Games Performance in Ghana Q1 2025
Explore the performance of the top slime games on a unified platform in Ghana during Q1 2025, featuring trends in downloads, revenue, and active users.
In the first quarter of 2025, the slime game category in Ghana saw varied performances across the top applications on a unified platform. Here's a closer look at how each game fared during this period.
My Talking Slimy: Slime Cat 3D from Pixeland LLC experienced fluctuations in weekly revenue, peaking at around $129 in mid-February. The game saw a decline in downloads early in the quarter, with numbers reducing from 381 to a low of 79 before picking up again to 116 by the end of March. Weekly active users followed a similar pattern, starting at 505 and ending with a slight increase to 363.
World of Slime Simulator Games by Solid Apps INC showed a modest revenue trend, maintaining around $9 to $12 through most of the quarter. Despite low download numbers, the app retained a small but consistent user base, with active users hovering around 31.
PlaySlime:Slime Simulator Game from Slime Simulator Studio had minimal revenue and download activity, but weekly active users remained steady at about 3 to 4 throughout the quarter.
Magic Fluids Lite by Mad Scientist saw a peak in downloads with 40 in late January. Active users reached a high of 39 during the same period before stabilizing to around 9 by the end of March.
Finally, Super Slime Simulator from Dramaton LTD had a notable increase in downloads, particularly in March, reaching 114. Active users also saw a significant rise, ending the quarter at 180.
These insights are based on data from Sensor Tower, where more detailed analytics on app performance can be accessed.